Showing posts with label Undead. Show all posts
Showing posts with label Undead. Show all posts

Wednesday, 4 February 2015

Gods of the Undead

After the thoughts given on the different forms unlife takes in Glorantha, it would be a mistake not to go into their origins, the various gods, spirits and demons who raise the dead to life, whether the immaterial, the animated, or the material.
The treatment of Urain, and the existence of Zukozor come from the Book of Drastic Resolutions, volumes Chaos and Darkness respectively, and all their rights remain with their owners.

Daka Fal
Only the God Learners in their arrogance would ever describe Daka Fal's cult as using undead, but despite this his magic has some similarities. Daka Fal's ancestor worship provides the means to summon the spirits of the dead back into the world of the living. In some cases these ancestor spirits may even "outlive" their summoner, and explorers on the plains of Prax rarely notice the difference between a malign ghost, and an ancestor spirit protecting the remains of his shaman.

Gark the Calm
The Cult of Gark the Calm claims that Glorantha is a prison, which causes pain and terror in those who dwell within it. Through Gark's magic, a worshipper may escape this prison, achieving eternal peace. This leaves behind a soulless corpse, which the priests of the cult can still use to perform labour by animating with a petty spirit, creating the Zombies the cult is infamous for.
The most powerful undead of the cult are the Returned. Those who have come back from Gark's paradise to share the truth with others. They are soulless beings, for although their mind has returned, they leave their soul safely behind in Gark's bosom.

Mahaquata
The Bat was the monstrous daughter of Vrimak, Father of Birds. Because of her ugliness, the Light could not bear to touch her, making her empty of warmth, light, or life, a horrific thing of shadows and sorrow. When the enemy gods sought to slay Murharzarm, she cloaked the Emperor's light within her emptiness, leaving him blind and deaf to his assassin's approach, and for this crime she was cast out, becoming an exile.
Envious at all others have, she eternally creeps back in, to feed on the light of life, leaving all she passes as soulless husks, who she enslaves as her wandering slaves, to hunt and to slay, as a legion of Vampires.

Nontraya
Nontraya is the Taker and Waster, the Emperor of the Undead. As the enemy of Life, he despises and lusts for Ernalda, craving her for himself alone. When he tried to take her away, he found her sleeping, in a state like death, and believing she was truly dead he went out to rule the world in her stead.
While he was eventually overthrown and forced back into the Underworld, some of his Unliving Army remained. Nontraya had stolen the soul from these unlucky beings, leaving them without the warmth of Ernalda's bounty. They lurk in the empty places of the world, but occasionally raise armies of corpses to conquer the world their master and creator once ruled.

Thanatar
The demon known as Thanatar was originally Tien, one of the many sons of the Devil, and leader of many armies in his father's name. His connection with Unlife came only when he was bested and decapitated by Hrothmir, Horned Hero of the Storm Bull. Lacking his head, but still living, Tien stole the head of his foe, and placed it on his neck.
Lacking any connection with life, Tien could not preserve the head, and so it rotted, leaving the monster to claim more and more heads, leaving a trail of decapitated bodies in his wake. The souls of those he had slain remained bound to their heads, becoming insane prisoners of Tien, and he plundered their minds for knowledge and magic. While eventually Than, as he had become known, was reunited with his head, becoming Thanatar, those evil enough to worship the severed god were taught the secrets of binding the souls of their victims within their severed heads, which they carry at their side.

Ty Kora Tek
Ty Kora Tek is the terrible aunt of Ernalda, and the goddess of the dead, the underworld and underground. Down beneath the world she waits for her kin to die, not out of maliciousness, but to be with them once more. Despite this, she is not a warm goddess, and her grim faced worshippers inspire silence wherever they walk.
Like Daka Fal, few would count this elder goddess among the deities of undeath, In fact it is often claimed that she never lets anyone escape her grasp. Despite this, her cult is known to summon and command the spirits of the dead. Her cultists also guard the Esrolian Necropoli, where the dead slumber, and have called them up to defend Esrolia from invaders like the Empire of Wyrm's Friends.

Urain
Urain is the bad wind, which sucks in air, rather than blowing it out, granting no nourishing rain, and releasing only monsters. The most infamous of these fiends are the Draugr, the damned slaves of the foul wind demon. Most often drawn from those foolish enough to worship Urain, Draugr are nothing more than rotting corpses, turned black and blue by age and decay, who stride forward with no breath to fill them. They possess no love, no honour, nothing but the gnawing desire for the souls of others.

Vivamort
Vivamort's original purpose was as guardian of Death, before it was known, deep within the Underworld. He betrayed his purpose when he aided the Trickster in taking Death out of its prison, to share amongst the world. After this, he is known as having met Grandfather Mortal and the slain sun when they entered hell, in a mockery of a psychopomp's role. In fact, for his treachery, Vivamort was sent out by the Sun into the world he had cursed. And so Vivamort became hunted, cursed by all who met him for his sins, even by the Devil itself, who destroyed his very self, leaving Vivamort on the cusp of annihilation from this wound.
Fearing the death he had wrought, Vivamort pledged himself to the Devil and Chaos, and was allowed to survive, but now forever more he hungered for life to fill the endless wound within him.
Those who Vivamort fed from were filled with the nothingness of the Devil's wound, and fearing death and oblivion they fed on others, becoming the first vampires, and the damned slaves of Chaos.

Zorak Zoran
Amongst the Trolls the most commonly seen form of undead are the shambling corpses raised by the cult of Zorak Zoran. Despite often being divided by others into Skeletons and Zombies, the cult sees no difference between them, as both are animated by the same mindless demons of death summoned from Zorak Zoran's hell.
The bodies used for these monsters are recruited from the ranks of the cult's dead, and those of its victims. Unlike other trollish cults, no necrophagy is performed by members, both because of the desire for fresh corpses to bolster their ranks, and because of the truth that a hungry troll is an angry troll.

Zukozor
Zukozor is a minor demon of the trolls, said to have been a child of the Dark Earth, and a former lover of Kyger Litor. It is said when the first invaders crept into Wonderhome to plunder Subere's secrets, Zukozor let them escape, and so allowed the Burner to enter after them. For his crime of damning the trolls to pain and death, Zukozor was left behind in Wonderhome, where he had all cold and darkness burned out of him, leaving him as an empty shadow. Like this he crept after trolls, and fed upon their darkness to try and replenish his own, but his emptiness is eternal, and he ended up turning his victims into the Kozoru, named Shadow Vampires by humans. Like their creator, these fiends attempt to drain the darkness from others, but are never filled, merely creating further victims.

Tuesday, 3 February 2015

Undead in HeroQuest

Undead in Glorantha can generally be divided into three categories, the material, immaterial, and the animated.

Immaterial undead are known by many different names, Ghost, Wraith, Spectre, Ancestor among them. When a living creature dies, its soul is meant to travel to the court of the dead for judgement. However, some souls either remain in the Middle World, or are called back for some purpose.
When in the Middle World, these souls act like any other spirit, being able to be bargained with, befriended, worshipped and offended. Many societies will call their favoured ancestors to once again walk the world during holy days, that they may share their wisdom in return for gifts. Others will call on their ancestors for aid, providing charms for them to inhabit, to once again experience the world through their descendants.
Not all people or souls are so quick to be allies, and angry ghosts can plague their slayer or his allies, or be bound into charms and fetishes unwillingly by shamans.

The animated undead are the result of binding a spirit into a dead body. If the body is not preserved, the flesh will continue to rot, although this in no way hampers the functioning of the walking corpse. In fact, they will continue to act until their remains are wholly destroyed, or the spirit possessing them is banished.
Necromantic scholars have named them differently depending on the spirit in question, so that Zombies are said to be the result of binding the body's former soul into it before it reaches the court of the dead. Ghouls are evil spirits from the underworld that devour the flesh of the living for sustenance, and animate bodies to do so. Sorcerers animate Skeletons using unintelligent spirits much like an Elemental. Despite this, in practice most people will use the same term to refer to any number of undead monsters.

The material undead are the unnatural ones. Vampire, Lamia, Mummy, Draugr. The bodies which walk without life. Here we get an interesting question. What separates the undead from the living?
It may seem a strange question with an obvious answer, but with HeroQuest2 in Glorantha the answer can provide some interesting opportunities.

We know the undead lack life, being walking corpses, but this is not always the entirety of the matter. In the third edition of RuneQuest the undead were incomplete beings, lacking the POW characteristic. POW was a creature's soul or life force, their connection with the Otherworld and their capacity to work certain forms of magic.

While HeroQuest2 has no direct equivalent of the POW characteristic, a character's Runes are somewhat similar, providing magic and acting as the basis for their personality.

If we take that as a base, it would make sense for undead in HeroQuest2 to have no Runes. This would have some interesting knock on effects, such as:

1: Theism. The undead would lack divine rune affinities, preventing them from using theistic magic. On the other hand, there would be nothing preventing them from using animism or wizardry, unless the tradition or school required a rune to join (such as Kolat).

2: Personality. Lacking any connection to the Runes will result in a less imposing personality. While nothing prevents the undead from having personality traits as abilities, they do not have the same core personality traits as others. Making them seem colder, and less emotional.

3: Soullessness. When viewed using magical senses, the undead are practically invisible, as they leave no impression on the world. Undead hating cults will often provide specialized magic to spot these creatures by their absence.
This invisibility leaves its mark on the Middle World as well, with the undead lacking many signs of having a soul, such as no shadow, no breath, and no reflection.

Of course, there are several ways around these weaknesses. Many undead become accomplished sorcerers, favouring the usage of Tapping, to drain their victims of their Runes, and using that energy to work their own magic in turn. This leaves their victims with wounded souls, becoming more emotionless as their Runes fade away. Many victims of undead attacks are little more than husks when the undead have finished with them.

Other undead have bound spirits into themselves, even their own ghostly remains. This mixture of bodiless soul and soulless body allows them to return to a state akin to life, granting them Runes once more. On many occasions, these Runes will not be the ones they possessed in life. Many undead favouring the Runes of Death and Darkness, believing them better suited to their new existence.


The Unlife Rune

What of the Unlife Rune then? It does not describe the immaterial or animated dead for they are created with other powers. The spirit of a man and the spirit of a horse are not connected with the Rune, but instead the appropriate form Runes. The same applies to those spirits possessing a corpse.
This would leave the Unlife Rune as being linked to the material, soulless undead, a seeming impossibility if these beings do not have Runes at all. However, the Rune itself is a paradoxical combination of Life and Death, perverted by the power of Chaos, which thrives on such apparent impossibilities. And those mortal servants of the undead would find it an attractive option for commanding the dead in imitation of their masters.
Of course, it is quite possible the Unlife Rune does not refer to the Undead at all, but that which the Undead represent, the gnawing devouring nature of Chaos, which feeds on the Life of the cosmos. The Rune itself has been called the Hunger Rune, and this does make sense in this light. Perhaps the Rune itself is something that was created to describe that which cannot exist, but desires to. An attempt at giving form to something that truly should not be.